by Thott
Assumptions:
- All priests are level 60.
- Group situation, no mana regen buffs other than self only.
- All have useful buffs up prior to starting.
- Shaman wears a fungus breastplate.
- Torpor/Quiescence lasts 6 ticks.
- FT8 (possibly FT5+MC3, FT6+MC2, whatever)
- Specialization cuts mana cost by 40%. Some tests say the
mana reduction is higher, others say it is lower. One theory is
that mana reduction from specialization varies by spell level.
In any event, the same value is used for all priests.
- Torpor cast time is 4.0 seconds, due to items/AA.
- Mana reduction from focus items ignored.
- +20 mana/tick when sitting.
- +1 mana/tick base when standing.
- 4000hp and 4000mana to start.
- Cleric CH heals 4000hp every time, shaman/druid mini-CH's heal their max value.
The shaman uses Cannibalization as often as possible, if the mana won't
be wasted (and using it won't kill the shaman). The shaman uses
Cannibalize IV when there isn't enough mana to cast mini-CH.
The shaman uses torpor as necessary to stay alive.
The shaman will never sit.
The druid has Mask of the Hunter and Protection of the Glades.
When low on mana, the druid will sit.
The cleric has Blessed Armor of the Risen. When low on mana,
the cleric will sit.
All heal a non-existant target for full effect as often as
they have mana. The result of this healing is graphed, in
terms of hit points healed divided by seconds into the simulation, for
hp/sec. Healing the shaman does on himself is not counted towards
this value.
60 Shaman: simulation log, graph data
60 Cleric: simulation log, graph data
60 Druid: simulation log, graph data
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